If it’s sometimes complicated to explain what exactly a motion graphics designer does, imagine what occurs when Mark Coleran is asked about his job. He openly responds that his specialty is creating fantasy user interfaces for films. The Borne Ultimatum, The Island and Mission Impossible III are all movies that carry his personal stamp. Over and beyond the challenge of generating realistic software, understandable at a simple glance, while maintaining coherence with the film aesthetics, the question is which factors, both conceptual and logistical, are what make his work unique? It is really different from other design disciplines? Do we really know what a designer does? The debate commences during Broad.cat 09.
*Translation by Vera Ciria






